BPhillipYork: This ability is fine, it's been done a lot of times, so that territory is mostly explored
The reason infect is so good (at least in theory) is that you can have just one or two creatures and pump them up enough to give your opponents the poison counters needed to win the game
So long as youre the monarch, youthe playerhave an ability that basically says, At your end step, draw a card. So, at the end of the turn where you cast the Admiral, you draw a card
Though more restrictive than ramp spells that put additional lands into play (Rampant Growth) or tap for mana (Birds of Paradise), they have unique benefits
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That said, the exact combo of Starnheim Unleashed and Battle is a bit on the win-more side except in midrange mirrors