Sure, I have equipment giving haste like Lightning Greaves and Swiftfoot Boots, but we really need haste, so in went this three drop mono-Red haste enabler
On their turn, they have to tap four permanents, which will often tap them out and cost them their whole turn
In the past, we would accomplish this by having to write out that the tokens left alongside the creature that made them
For four-drop commanders, ramp on turn two is super important
For removal, replacing Solitude and March of Otherworldly Light with Fateful Absence and Stroke of Midnight keeps your answers flexible and efficient
I think a medium red-style deck could work well in Commander, but I think there are more interesting mono-red commanders