Your abundance of 1- and 2-mana instants and sorceries line you up to generate three or four 3/3s a turn, which you can follow up with a Nazgl or two and a cantrip to pump up the team and dish out hundreds of damage
Especially since many of these bulk cards dont see as much game play as the higher echelon Magic staples like The Great Henge, Rhystic Study and Ancient Tomb
Their pacts and contracts are bindingsometimes literallyproviding their signees with protection in exchange for a debt, to be claimed at a later date
Lets change tack and check out the EDHREC Themes feature
(2025-06-06) If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game
I wont pretend these are the greatest differences in the world, but they give this white creature an edge