Three mana for a 1/1 flyer that stuns something is probably already a playable card especially in a format with a Faerie deck and some payoffs for tapping things, so the fact that you also have the option of just playing this on turn one makes this a nice Common One of the downsides with counter magic that gives your opponent the option of paying mana to ignore it is that it gets worse as the game goes longer, but the Faerie upside here helps hedge against that
Though you may occasionally be able to get off its ability for a big play, youll need a lot of mana on hand to do it all at once
4 Cornfield Coatl The weakest of the Illusion-type monsters debuting in Duelist Nexus strength-wise, Cornfield Coatl, previously known as Cornfield Koator, first appeared in Yu-Gi-Oh
It's also not too hard to reduce artifact mana costs
In casual play, I enjoy playing with bigger decks
Checking the illustrator credit before paying is a quick way to sanity-check pricing