Well, Im happy to tell you that Hare Apparent is the best iteration of the concept weve seen yet
Paper Commander is defined by its enormous card library
Sure, Katara, Waterbending Master is a mere 1/3, but blue decks already hold up interaction on opponents turns anyway, so accumulating experience is the easy part
These are just a taste of the alternate win cons available, and I highly recommend checking the rest out to see if any are up your alley, as there is no greater feeling than cinching the win outright with an unusual you win the game ability when others thought you were out of the picture - and what else should we aim for, if not making our games more memorable?
With high-speed gameplay and brand-new mechanics, Aetherdrift ushers in an exciting year of Standard-legal sets
Often in EDH you'll just want a 1-mana cantrip to fuel some storm or Izzet shenanigans