Hidden: Solar Power Local Pokdex Numbers Generation I (Kanto): #0006 -- Red/Blue/Yellow Generation II (Johto): #0231 -- Gold/Silver/Crystal Generation III (Kanto): #0006 -- FireRed/LeafGreen Generation IV (Johto): #0236 -- HeartGold/SoulSilver Generation VI (Kalos): #0085 -- X/Y -- Central Kalos Generation VII (Kanto): #0006 -- Let's Go Pikachu/Let's Go Eevee Generation VIII (Galar): #0380 -- Sword/Shield Generation IX (The Indigo Disk): #0169 -- The Indigo Disk Training EV Yield: 3 Sp
Still, cards that can generate that many tokens are strong, and its better when you have colorless incentives or token doublers
(It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.) If Stitcher's Graft's last triggered ability triggers, but you don't control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won't be able to sacrifice it
Inner Struggle: great trick, but not worth four mana
What started out as one reused fat pack each turned into the Magic cabinet a few years later
Do you like to play trading card games