Just like Azorius Control, Faeries is a deck that cannot afford to fall behind, being put in a position where even a good FoF wont save a rapidly deteriorating battlefield
The main reason to run towns are town payoffs, or cards that care about towns like Balamb Garden, SeeD Academy or The Wandering Minstrel
Ill cover some of these cards today, focusing on the most emblematic effects in each color
Tato Farmer Tato Farmer impresses me more and more each time I read it
Why not turn Monstrous Rage into Dark Ritual, or use a bunch of equipment to mimic The Reaver Cleaver
You use this in combo decks to sacrifice a dork for two mana, trigger a game-winner, recur something like Bloodghast for no mana, you netted two colorless mana and then triggered something like Zulaport Cutthroat for the win