It leans a lot more into the legends matter aspect by letting you copy your legends as you cast them if you, uh, pay the

Everything Comes to Dust Four Knocks The Girl in the Fireplace Ian Chesterton Jo Grant The Night of the Doctor The Pandorica Peri Brown Romana II Tegan Jovanka Trial of a Time Lord The War Games The Wedding of River Song Wilfred Mott Adric, Mathematical Genius All of History, All at Once An Unearthly Child Auton Soldier Become the Pilot Cyber Conversion Danny Pink Don't Blink The Eleventh Hour Five Hundred Year Diary Flatline Flesh Duplicate The Flood of Mars Hunted by The Family K-9, Mark I Martha Jones Nanogene Conversion Nardole, Resourceful Cyborg Nyssa of Traken Quantum Misalignment Renegade Silent Reverse the Polarity Star Whale Start the TARDIS Surge of Brilliance Time Beetle Time Lord Regeneration Traverse Eternity Twice Upon a Time Twice Upon a Time Wibbly-wobbly, Timey-wimey Zygon Infiltrator Dalek Drone Dalek Squadron Death in Heaven Doomsday Confluence Exterminate
The cards are fairly difficult to evaluate at first glance
Old-Growth Troll I feel like you could make a Vince McMahon meme where you start with a 4/4 for 3, add trample, and then give it a way to boost your mana base until you want to bring back a token with 4/4 power/toughness and trample
The four Star Trek Commander decks carry the following names and color identities: Federation Fleet - Jeskai (Blue, White, Red) Landing Party - Bant (Green, White, Blue) Klingon Fury - Mardu (Red, White, Black) We Are The Borg - Esper (White, Blue, Black) We can make a fairly simple assumption based on the box art which character is going to be the lead Commander for each deck, but it's notable that each box only features one character, when often those who are featured also represent the backup Commander for each precon
Also, the Mono-White God makes for a strong Commander especially if you want an Aura or Equipment subtheme