Most people understand this to some degree, but the trade still fails when theres a large enough gap between the premium that the trader with the power wants and the premium that the trader without the power is willing to pay
The only issue with the card is that its an enchantment, which feels a bit odd for a card thats all about artifacts
Agent of Treachery The Mind Flayer/Sower of Temptation variants dont pan out well in Commander, but Agent of Treachery has a few pivotal differences: It can steal any permanent, and your opponent doesnt get it back when Agent leaves play
Open packs for fun, then buy the exact cards you need
That gives players opening their free packs each day, with some trading and sharing thrown in, just enough chance to unlock most of the base cards in a set before the next one arrives
Of particular interest are the Venom, Doc Ock, Green Goblin, and Spider-Man cards